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adventures session report

Session Report: Ragged Hollow Nightmare #1

Last week was my first time running Ragged Hollow Nightmare since it was published. I thought I’d share how it went (and continues to go!).

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adventures announcements

New Supplement: Recurring Fantasy NPCs!

Hi everyone! This week I published a new RPG supplement for your campaign (any system!). It’s a handy little collection of recurring Non-Player Characters (NPCs) that you can drop into your world to spice things up. Each NPC is designed to provide multiple encounters, many of which evolve over time, and some present unique items […]

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adventures announcements

New Adventure: Ragged Hollow Nightmare

Hi everyone! This week I published a new D&D (5e and OSR) adventure module titled Dungeon Age: Ragged Hollow Nightmare. Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the […]

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adventures

d20 Villain Actions

So, game designer and Internet DM guru Matt Colville did a video in which he described how to make a villain or monster more interesting by using the action economy to give your baddies some cool new abilities to engage your players. So, if you’re interested in doing that but can’t think of any actions, […]

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adventures

Session report: Family One-Shot “Escape from Crab Island!”

Yesterday I DM’d a one-shot with my wife, two daughters, and my dad using a little homebrew system I made the day beforehand. It went really well! The system was easy to use and everyone said they had fun, so I’d call that a win. I’ll keep noodling with it before I think about posting […]

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adventures

Adventure “Saving Saxham” now available for OSR and 5e

Hey everyone, I have created an OSR version of my Dungeon Age adventure “Saving Saxham“. This basically means I removed all of the D&D Fifth Edition (5e) mechanics from the setting, monsters, and treasure, and created new creature stat blocks similar to those found in other OSR-friendly content. “Saving Saxham” is Pay What You Want […]

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adventures

Dungeon Age: A list of magic tattoos

The following D&D (5e) game content can be found in the adventure Dungeon Age: Acid Metal Howl. If you seek wealth, power, or knowledge in the dead city of Yumar, you may discover the tattooing paraphernalia of the people who still live there. The needle seems simple enough, but the ink is clearly magical. By all […]

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adventures

Dungeon Age: A list of mutations

The following D&D (5e) game content can be found in the adventure Dungeon Age: Acid Metal Howl. If you find yourself in the dead city of Yumar, don’t wake the green lady. And if you do wake her, stay away. Do not approach her, or speak to her, or listen to her. And definitely, absolutely, never […]

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adventures

Dungeon Age: A list of nightmares

The following D&D (5e) game content can be found in the adventure Dungeon Age: Acid Metal Howl. Don’t sleep too close to the strange metal sphere in the center of the dead city of Yumar, or you will have a nightmare. Maybe more than one. Hopefully, they are just nightmares and not portents of things […]

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adventures

New Adventure: Acid Metal Howl

Hi everyone! This week I published a new D&D (5e) adventure module titled Dungeon Age: Acid Metal Howl. In the deep desert lies the dead city of Yumar, the source of countless bizarre rumors. Was it destroyed by a demonic metal sphere? Did it sink into a pit of acid? Were its people transformed into […]