Category Archives: homebrew

Homebrew Monster: Ravenwolf

Introduction I recently read a blog post by Patrick Stuart about how a classic D&D monster, the owlbear, doesn’t seem to embody any of the cool traits of either owls (silent fliers with super senses) or bears (honey-loving tree climbers). … Continue reading

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Homebrew Monster: Mycotic Zombie and Mycotic Sprawl

Introduction I like mushrooms. They look cool, and have cool names like Destroying Angel, and are part of a completely unique Kingdom of lifeforms. I like that there is a giant mushroom under Eastern Oregon that is 8,000 years old … Continue reading

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One-Shot: Infernal Firefox (homebrew)

I had an opportunity to run a quick one-shot for some friends using my homebrew RPG system. It’s a little like Dungeon World, World of Dungeons, Blades in the Dark, etc. Level-less, class-less, roll 1d6 to resolve an action. Low … Continue reading

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Homebrew: How to beat 5E’s CR and design better monsters

I’m running a Fifth Edition campaign (see “Nemesis Queens”), and we are having a lot of fun. But as the DM, I am struggling more and more to run combat. The players are all level 6 now, so they have … Continue reading

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Homebrew Monster: Solar Zombie

Introduction Ever since first reading Dune (long, long ago), one of my favorite fantasy settings has been the desert. It’s a hostile landscape that can physically shift beneath your feet, while also hiding life-saving oases or lost cities or giant … Continue reading

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Homebrew: Ghost race for 5e

Lately I seem to waffle between wanting to play really vanilla race/class combos (hello, human fighter!) and the most unconventional things I can imagine. I’m hung up on ideas about undead player characters right now, mostly inspired from too much … Continue reading

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Homebrew: “Formulaic Alchemist” class for 5e

So, I know that everyone and their sister has homebrewed up their own Alchemist class for 5e by now, because we went so long without an official one, and lots of folks don’t love the official one. Including me. So, … Continue reading

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Homebrew: New fighter subclass for 5e: Grove Knight

I really like rangers, in theory. But like many folks, I have found the published ranger designs for 5e to be a bit… off? Some say weak or unbalanced, some say ineffective or irrelevant to actual campaign styles. Whatever it … Continue reading

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Homebrew: Necromancy spells for fifth edition (5e)

I just re-watched the Castlevania animated series (which I enjoyed on many levels, yet again), and one of the characters that resonated with me this time was Hector. He is a human “forge-master” who creates undead monsters to fight for … Continue reading

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Rune Knight (version 2.0)

Wizards of the Coast recently released new D&D playtest material (“Unearthed Arcana”) that included a “Rune Knight”. I really liked this concept, but I wasn’t terribly excited about the options and design flavor that they came up with. Their version … Continue reading

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