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adventures session report

Session Report: Escaping Edgewild One-Shot

Can four strangers escape from prison? Will they free the witches, lepers, and spore-folk? Will they take over the fort and live like petty warlords???

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adventures session report

Session Report: Ragged Hollow Nightmare #4

This is it! The end of the road for our heroes! But did it end in triumph, or in tragedy??? Once again, my merry band got together on Discord for a voice-driven session of Ragged Hollow Nightmare. But I upgraded us a little bit by live-streaming a battlemap using MS PowerPoint. I streamed the working […]

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adventures session report

Session Report: Ragged Hollow Nightmare #3

In this session of Ragged Hollow Nightmare, the nightmare begins! Thanks to the global pandemic, we played online for the first time. Everyone called in via Discord, which worked great. I displayed the area maps in a “maps” channel, and everything else was voice-only. But how did the party fare in the doomed temple???

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adventures session report

Session Report: Ragged Hollow Nightmare #2

My gang has continued playing Ragged Hollow Nightmare (and are loving it!). I was told we would be missing some players, so I whipped up a side-quest for the folks who were coming. But then everyone showed up anyway! So we went off-book for my side-quest, but I may put the side-quest into a new […]

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adventures session report

Session Report: Ragged Hollow Nightmare #1

Last week was my first time running Ragged Hollow Nightmare since it was published. I thought I’d share how it went (and continues to go!).

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adventures announcements

New Supplement: Recurring Fantasy NPCs!

Hi everyone! This week I published a new RPG supplement for your campaign (any system!). It’s a handy little collection of recurring Non-Player Characters (NPCs) that you can drop into your world to spice things up. Each NPC is designed to provide multiple encounters, many of which evolve over time, and some present unique items […]

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adventures announcements

New Adventure: Ragged Hollow Nightmare

Hi everyone! This week I published a new D&D (5e and OSR) adventure module titled Dungeon Age: Ragged Hollow Nightmare. Yesterday, young Tobias went to investigate an old tomb by himself. Everyone told him it was a bad idea. Everyone was right. Today, you and your companions awaken to a town in chaos. Why is the […]

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adventures

d20 Villain Actions

So, game designer and Internet DM guru Matt Colville did a video in which he described how to make a villain or monster more interesting by using the action economy to give your baddies some cool new abilities to engage your players. So, if you’re interested in doing that but can’t think of any actions, […]

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adventures

Session report: Family One-Shot “Escape from Crab Island!”

Yesterday I DM’d a one-shot with my wife, two daughters, and my dad using a little homebrew system I made the day beforehand. It went really well! The system was easy to use and everyone said they had fun, so I’d call that a win. I’ll keep noodling with it before I think about posting […]

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adventures

Adventure “Saving Saxham” now available for OSR and 5e

Hey everyone, I have created an OSR version of my Dungeon Age adventure “Saving Saxham“. This basically means I removed all of the D&D Fifth Edition (5e) mechanics from the setting, monsters, and treasure, and created new creature stat blocks similar to those found in other OSR-friendly content. “Saving Saxham” is Pay What You Want […]