Author Archives: Joe

Homebrew: Ghost race for 5e

Lately I seem to waffle between wanting to play really vanilla race/class combos (hello, human fighter!) and the most unconventional things I can imagine. I’m hung up on ideas about undead player characters right now, mostly inspired from too much … Continue reading

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Session Report: The Obsidian Keep #2

Our heroes returned, once again via video over Discord, to explore the dark and deadly halls of the Obsidian Keep. Will they solve the mystery of the Red Storm? Will they loot the palace of its arcane treasures? Will they … Continue reading

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Session Report: The Obsidian Keep #1

I had a great group of new and old players last night, including three folks who had never played before. We linked up character data using DndBeyond, and we ran the session using video over Discord. Everything went really smoothly. … Continue reading

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Session Report: Grave Titan Harvest #2

We continue right where we left off in Grave Titan Harvest, somewhere deep underground where miners, books, and wizards have all gone missing. Can our heroes save the miners? Will they exchange all the books? Or will they be eaten … Continue reading

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Session Report: Grave Titan Harvest #1

After my crew finished Ragged Hollow Nightmare, they wanted to carry on with their characters. So I decided to place a little sandbox mystery just outside of town: Grave Titan Harvest. Will they find the lost miners? Will they befriend … Continue reading

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Session Report: Escaping Edgewild One-Shot

Can four strangers escape from prison? Will they free the witches, lepers, and spore-folk? Will they take over the fort and live like petty warlords???

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Session Report: Ragged Hollow Nightmare #4

This is it! The end of the road for our heroes! But did it end in triumph, or in tragedy??? Once again, my merry band got together on Discord for a voice-driven session of Ragged Hollow Nightmare. But I upgraded … Continue reading

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Session Report: Ragged Hollow Nightmare #3

In this session of Ragged Hollow Nightmare, the nightmare begins! Thanks to the global pandemic, we played online for the first time. Everyone called in via Discord, which worked great. I displayed the area maps in a “maps” channel, and … Continue reading

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Session Report: Ragged Hollow Nightmare #2

My gang has continued playing Ragged Hollow Nightmare (and are loving it!). I was told we would be missing some players, so I whipped up a side-quest for the folks who were coming. But then everyone showed up anyway! So … Continue reading

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Session Report: Ragged Hollow Nightmare #1

Last week was my first time running Ragged Hollow Nightmare since it was published. I thought I’d share how it went (and continues to go!).

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