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Author Archives: Joseph
Updates from Carcassay
My hideous city-inside-a-Titan-Rat-corpse is crawling toward completion. I have stopped writing, and started moving the text into layout! What’s in it? At the moment, there are over 100 locations in and around the city. Almost every location has at least … Continue reading
Wicked Little Delves, vol 3
Now on DriveThruRPG: These are three one-shot dungeon delves. Each delve features nine rooms or locations full of challenges and interactivity (for a total of 27). Each delve has only one type of monster, but they are complex, and there … Continue reading
Now on Kickstarter: Nightmare over Ragged Hollow
A year ago, I was approached by the extremely talented publishing team The Merry Mushmen (Olivier Revenu and Eric Nieudan, of KNOCK! reknown) about creating a prestige remastered edition of one of my adventures. So naturally, I said yes. And … Continue reading
Wicked Little Delves, vol 1
Now on DriveThruRPG: These are three one-shot dungeon delves. Each delve features nine rooms or locations full of challenges and interactivity (for a total of 27). Each delve has only one type of monster, but they are complex, and there … Continue reading
Thinking about drawing fantasy art
Have you checked out Graphite Prime’s RPG work? I really like their blog, and I really dig their original art. I’ve just ordered print versions of their adventures, Date of Expiration and Praise the Fallen, and I’m looking forward to … Continue reading
Dungeon Age: Coming soon…ish
Here’s a quick update on what Dungeon Age materials will definitely be coming out this year. One-shot dungeons galore! First up, I have a series of one-shot collections called Wicked Little Delves. Features: Status: All written, with playtesting in progress (and … Continue reading
RPG Confessions: Experience points (XP)
So. I don’t care about XP. Just… at all. Some folks express concern about getting XP at an appropriate rate. And look, I get it. Whatever system you play, there are probably rules about how to get XP and how … Continue reading
RPG Confessions: Too much loot
So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, … Continue reading
Reavers and Rogues: New cover art
Check it out now: Reavers and Rogues on DriveThruRPG