Category Archives: rambles

Updates from Carcassay

My hideous city-inside-a-Titan-Rat-corpse is crawling toward completion. I have stopped writing, and started moving the text into layout! What’s in it? At the moment, there are over 100 locations in and around the city. Almost every location has at least … Continue reading

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A few doodles

Inspired by Richard Whitters…

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Thinking about drawing fantasy art

Have you checked out Graphite Prime’s RPG work? I really like their blog, and I really dig their original art. I’ve just ordered print versions of their adventures, Date of Expiration and Praise the Fallen, and I’m looking forward to … Continue reading

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RPG Confessions: Experience points (XP)

So. I don’t care about XP. Just… at all. Some folks express concern about getting XP at an appropriate rate. And look, I get it. Whatever system you play, there are probably rules about how to get XP and how … Continue reading

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RPG Confessions: Too much loot

So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, … Continue reading

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RPG Confessions: Over-powered treasure

So. I don’t believe in over-powered, “game-breaking” treasure. There is no such thing. Some folks express concern when an adventure has certain types of magic items. For example, magic armor that makes the wearer immune to fire… at Level 1. … Continue reading

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Dungeon Age – 2022 in Review

Well, hey there friends, this has been a super busy year for me. I wrote a ton of adventures. I updated some novels. I wrote a game! I’m really proud of the work I finished this year, and I’ve been … Continue reading

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Upcoming Dungeon Age adventures

I have fallen into a trap. I have started too many projects. The bad news is that this is slowing me down. The good news is that I’m going to finish all of them. Eventually. In no particular order, here … Continue reading

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Fangs of Vulgoth: Campaign Art

Last night, my awesome players surprised me with this fantastic piece of art they commissioned to commemorate our last campaign. Check this out: I’m a very lucky DM.

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D&D Experiment: Faster combat by skipping the monsters

I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. … Continue reading

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