Category Archives: rambles

Upcoming Dungeon Age adventures

I have fallen into a trap. I have started too many projects. The bad news is that this is slowing me down. The good news is that I’m going to finish all of them. Eventually. In no particular order, here … Continue reading

Posted in rambles | Tagged , , , , | Leave a comment

Fangs of Vulgoth: Campaign Art

Last night, my awesome players surprised me with this fantastic piece of art they commissioned to commemorate our last campaign. Check this out: I’m a very lucky DM.

Posted in rambles | Tagged , | Leave a comment

D&D Experiment: Faster combat by skipping the monsters

I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. … Continue reading

Posted in rambles | Tagged , , | 2 Comments

D&D Question: How to start a good sandbox campaign?

A sandbox campaign has no one central story. It’s a basket full of little stories, lots of little opportunities to wander about and do whatever. And the general wisdom seems to be that you start somewhere small, with a big … Continue reading

Posted in rambles | Tagged , , | Leave a comment

Fangs of Vulgoth: Lessons Learned

This last campaign ran for 17 sessions over about 6 months, from level 5 to the end of level 7. We started with 5 players and ended with 6! No one died, though we came close a bunch of times. … Continue reading

Posted in rambles | Tagged , , , , | Leave a comment

D&D Experiment: A whole campaign at Level 3

I don’t like super-heroic gameplay. I prefer more “realistic” danger and challenges.¬†As a real human, I understand the real danger of real things like the dark, and the cold, and hunger, and predators my own size. Dragons and angels and … Continue reading

Posted in rambles | Tagged , , | Leave a comment