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Category Archives: rambles
Thinking about drawing fantasy art
Have you checked out Graphite Prime’s RPG work? I really like their blog, and I really dig their original art. I’ve just ordered print versions of their adventures, Date of Expiration and Praise the Fallen, and I’m looking forward to … Continue reading
RPG Confessions: Experience points (XP)
So. I don’t care about XP. Just… at all. Some folks express concern about getting XP at an appropriate rate. And look, I get it. Whatever system you play, there are probably rules about how to get XP and how … Continue reading
RPG Confessions: Too much loot
So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, … Continue reading
RPG Confessions: Over-powered treasure
So. I don’t believe in over-powered, “game-breaking” treasure. There is no such thing. Some folks express concern when an adventure has certain types of magic items. For example, magic armor that makes the wearer immune to fire… at Level 1. … Continue reading
Dungeon Age – 2022 in Review
Well, hey there friends, this has been a super busy year for me. I wrote a ton of adventures. I updated some novels. I wrote a game! I’m really proud of the work I finished this year, and I’ve been … Continue reading
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Upcoming Dungeon Age adventures
I have fallen into a trap. I have started too many projects. The bad news is that this is slowing me down. The good news is that I’m going to finish all of them. Eventually. In no particular order, here … Continue reading
Fangs of Vulgoth: Campaign Art
Last night, my awesome players surprised me with this fantastic piece of art they commissioned to commemorate our last campaign. Check this out: I’m a very lucky DM.
D&D Experiment: Faster combat by skipping the monsters
I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. … Continue reading
D&D Question: How to start a good sandbox campaign?
A sandbox campaign has no one central story. It’s a basket full of little stories, lots of little opportunities to wander about and do whatever. And the general wisdom seems to be that you start somewhere small, with a big … Continue reading
Fangs of Vulgoth: Lessons Learned
This last campaign ran for 17 sessions over about 6 months, from level 5 to the end of level 7. We started with 5 players and ended with 6! No one died, though we came close a bunch of times. … Continue reading