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rambles

Conan the Destroyer, re-imagined

Recently I re-watched Conan the Destroyer, thinking it couldn’t be as bad as I remembered, and then discovered that yes indeed, it was pretty bad. And I caught up on the story about how the producers wanted to make a PG-rated sequel, with more comedy and less quality, hoping it would make more money, blah […]

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rambles

New videos: Saving Saxham, Factions, Layout

I’m still making videos, so you should go watch them! #8 Saving Saxham: I review my very first adventure and discuss what I did right and what I definitely did not do right. #9 Factions: Let’s talk about how to design and use factions in your adventures. #11 Layout: A super useful (if not super […]

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rambles

Dungeon Age sales numbers

Happy New Year to all! I thought I would mark the changing of the calendars by giving you a peek behind the curtain here at Dungeon Age enterprises. I’m going to present some of my sales data, both to thank you all for your support over the years, and also in the hopes that it […]

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rambles

Puzzle Dragons

A puzzle dragon is a powerful monster, but it does not have a traditional stat block. It can only be killed in one specific way. The challenge for the players is to learn how to kill the puzzle dragon, and then to perform the actions needed to do so. If they can perform the correct […]

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rambles

Updates from Carcassay

My hideous city-inside-a-Titan-Rat-corpse is crawling toward completion. I have stopped writing, and started moving the text into layout! What’s in it? At the moment, there are over 100 locations in and around the city. Almost every location has at least one well-defined NPC with at least one Quest/Reward to offer, in addition to selling goods […]

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rambles

A few doodles

Inspired by Richard Whitters…

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rambles

Thinking about drawing fantasy art

Have you checked out Graphite Prime’s RPG work? I really like their blog, and I really dig their original art. I’ve just ordered print versions of their adventures, Date of Expiration and Praise the Fallen, and I’m looking forward to not just the content but all of the original art inside. Also, have you been […]

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rambles

RPG Confessions: Experience points (XP)

So. I don’t care about XP. Just… at all. Some folks express concern about getting XP at an appropriate rate. And look, I get it. Whatever system you play, there are probably rules about how to get XP and how to turn that XP into a level-up for new skills or spells or whatever. Because […]

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rambles

RPG Confessions: Too much loot

So. I don’t believe an adventure can have too much treasure in it. Some folks express concern when an adventure has too many treasures in it. Specifically, too many magic items. Perhaps they see the loot in each dungeon room, or the list at the back of the adventure, and worry that their players are […]

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rambles

RPG Confessions: Over-powered treasure

So. I don’t believe in over-powered, “game-breaking” treasure. There is no such thing. Some folks express concern when an adventure has certain types of magic items. For example, magic armor that makes the wearer immune to fire… at Level 1. Here is why this type of item does not worry me as a designer, or […]