New Dungeon Age stuff coming soon…

So, my attempts to get all of my projects under control have been highly mediocre. As you may have noticed, I wrote and published an entire little one-shot that was most certainly not on the To-Do list. But that’s okay!

Here are the things that are definitely happening this fall!

Orbital Vampire City

A hugely detailed campaign setting in the orbital vampire city of Araveshti, where you can explore countless ancient towers and ruins full of the best sci-fi tropes and references my aging brain could conjure (including Alien, Predator, Gundam, Akira, and The Thing).

That’s right, you can kill the Unseen Hunter and use its gear to defeat the Void Beast Empress, and then pilot the vampires’ Dragonsbane Armor to slay a space dragon, or use a shriveled psychic vampire child to figure out that the lonely dog next to the crashed space ship is a deadly shapeshifting ooze!

If that’s your jam.

Status: Currently in layout and editing. Which is taking FOREVER. Because it is LONG.

Gargoyle drawn by me

Essential Classes for 5e

Playtesting was rough! I ended up completely scrapping the original 6 classes and designing 4 entirely new classes, which are much, much better. They are the Mercenary, Necromancer, Occultist, and Spyder. They are detailed, unique, and thematically flavorful. They are not at all balanced (because who wants that?).

But they are very fun! The core mechanic for their special (very situational) abilities is that there is a 1-in-6 chance of the ability failing and causing you damage, otherwise it just works! Easy peasy.

Status: Currently in layout and editing, and waiting for artwork.

Wyrm drawn by me

…and last but not least…

HARTHBREAKER: The Dungeon Age RPG !!!

Yes, my homebrew game is now (probably) brewed enough for you to play! It’s called HARTHBREAKER because it is my fantasy “heartbreaker” and it is set in my dying world of “Harth”. It is basically a classless fantasy PbtA game. No damage rolls. No armor. No math. Just tons of in-game fiction. Your mileage will obviously vary.

The 40-page guide contains about 6 pages for the players and 30 pages for the Game Runner, which is mostly d66 tables full of tools for generating villains, magic items, villages, and quests. It is super good for generating zero-prep games. It is super good for new players, and for young players. It is super good for having fun with your friends. It is not at all good for simulationist wargamers (sorry!).

Status: Currently in layout and editing.

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