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Tag Archives: combat
D&D Experiment: Faster combat by skipping the monsters
I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. … Continue reading
Fangs of Vulgoth: Lessons Learned
This last campaign ran for 17 sessions over about 6 months, from level 5 to the end of level 7. We started with 5 players and ended with 6! No one died, though we came close a bunch of times. … Continue reading
Witches of Frostwyck: Session #12
The adventure continues! Last time, our heroes discovered the invisible tower and met the witch-lord-in-hiding Yurikai! They also found his hidden soul-box and leveraged it to get Yurikai to agree to help them defeat Dama Zhadna once and for all! Maybe. … Continue reading
Posted in session report
Tagged combat, death, soul, vampire, witch, witches of frostwyck, wizard
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Witches of Frostwyck: Session #5
The adventure continues! Last time, our heroes destroyed a Temple bell of Virune to befriend three local druids, and gained access to an ancient Observatory full of powerful magics. They’re hoping there aren’t any negative consequences from destroying the Temple (spoilers: … Continue reading
Posted in session report
Tagged combat, death, dream, druid, faith, templar, witches of frostwyck
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Witches of Frostwyck: Session #4
The adventure continues! Last time, our heroes were magically trapped in the village of Frostwyck, learned there were a lot of witches nearby, and went to investigate some ruins. They’re hoping to find some magical help (spoilers: they do!). Play time: … Continue reading
Posted in session report
Tagged combat, druid, eye, mystery, undead, vampire, witches of frostwyck
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