Categories
rambles

D&D Experiment: Faster combat by skipping the monsters

I run a 5E campaign, and while I really like to create monsters and combat scenarios for my players, I don’t like dealing with monster stat blocks or adjudicating all the rules and rolls that happen during a combat encounter. Combat should feel exciting! It should feel fast and furious and dangerous! But instead, it […]

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rambles

D&D Question: How to start a good sandbox campaign?

A sandbox campaign has no one central story. It’s a basket full of little stories, lots of little opportunities to wander about and do whatever. And the general wisdom seems to be that you start somewhere small, with a big map full of white space, and let the players wander about as they wish, and […]

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rambles

Fangs of Vulgoth: Lessons Learned

This last campaign ran for 17 sessions over about 6 months, from level 5 to the end of level 7. We started with 5 players and ended with 6! No one died, though we came close a bunch of times. And we found friends and pets, proteges and mentors, dreams of the past and future, […]

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session report

Desert Angel Fiasco: Family Edition One-Shot

My daughters demanded that we play D&D last night, so I grabbed my homebrew quick-start character sheets and a copy of Desert Angel Fiasco, and we had a fantastic 2-hour game! Heroes: Wreckya the mind-reading Fighter Violet the weather-weaving Beast Master Elise the astral Assassin Introduction The team was hired by Captain Ava to provide […]

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session report

Fangs of Vulgoth: Session #17

The adventure continues! Last time, our heroes climbed up into Castle Torescu, destroyed the Court of the Damned, and defeated the vampire knight Adrian in the snowy courtyard, and now they are surrounded and outnumbered… Play time: 4 hours Heroes: Asmund the Divine Soul Sorcerer (7) Drew the Eldritch Knight (7) Hugo the Time Wizard (6), […]

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rambles

D&D Experiment: A whole campaign at Level 3

I don’t like super-heroic gameplay. I prefer more “realistic” danger and challenges. As a real human, I understand the real danger of real things like the dark, and the cold, and hunger, and predators my own size. Dragons and angels and vampires are great in so many ways, as patrons and forces of nature and storytelling […]

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session report

Fangs of Vulgoth: Session #16

The adventure continues! Last time, our heroes made a new friend, discovered the Ruby City of the vampires, defeated a Medusa, freed an Apex Werewolf (and set him loose on said city of vampires), and met a very sexy new NPC… Play time: 4 hours Heroes: Asmund the Divine Soul Sorcerer (7) Drew the Eldritch Knight […]

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session report

Fangs of Vulgoth: Session #15

The adventure continues! Last time, our heroes battled their way across a small creek, discovered an abandoned mining camp infested with angry man-bats, and burgled some potions from an alchemist and her huge manservant in a lonely tower, before escaping into an old mine… Play time: 4 hours Heroes: Asmund the Divine Soul Sorcerer (7) Drew […]

Categories
session report

Fangs of Vulgoth: Session #14

The adventure continues! Last time, our heroes dredged up an old vampire, found the smoking ruins of Rukesti, battled many vampires, and founds many magical treasures, before heading back south to face the vampire lords… Play time: 4.5 hours Heroes: Asmund the Divine Soul Sorcerer (7) Drew the Eldritch Knight (7) Hugo the Time Wizard (6), […]

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adventures announcements

Orbital Vampire Tower: New adventure on DriveThruRPG

There is a new one-shot Dungeon Age adventure for sale on DTRPG, and it is Pay What You Want for the rest of May. Go get Orbital Vampire Tower right now before the price locks in. The Pitch The ancient world of Harth withers beneath its dying sun…but it’s not dead yet. High in the […]